![]() ![]() I was litterally suprised to see these as pirates. They also contain a factions block, I didn't want others using my personal cargo containers. I made these so that I could move them from ship to station for easy transportation of goods from one to the other. I made a couple different sized cargo containers that were ships, they each had 2 thrust modules, a few power reactors, and a bunch of storage containers. 8 cargo containers had answered the distress call. and i see a small fleet of 8 incoming ships, I get ready to get hammered pretty hard by them when they get into range and i find I am being hunted by. A useful strategy to reduce refurbishment cost is to remove blocks which will not be desired later, especially if they are expensive blocks such as Advanced Armor or system modules.Īs with stations constructed from scratch, utilizing a Faction Module to protect the station is advisable.Alright, I was attacking a pirate station, and had managed to get the turrents taken out when they sent out a distress call and I hung around to fight the pirate ships. The process costs an amount of credits equal to the total value of every block on the derelict station (based on the values set in BlockConfig.xml, not their current value to NPC shops in-game). Refurbishing a station only causes blocks to drop instead of scrap, it will not repair or alter the station in any other way. This effect remains in place until such time as the station is "refurbished" by pressing P on any block of the station. All derelict stations, however, have "(decayed)" appended to their name strings.ĭerelict stations may be modified just like any other station, but there is a key difference: their decayed nature means that any block removed from them, including new blocks placed by the player, will only drop either Scrap Alloy or Scrap Composite, not the block itself. Pressing "Claim System" also claims the local star system for the station's faction (if the system is unclaimed), which will confer a bonus to mining effectiveness, and warn faction members when any player enters the system.ĭerelict stations commonly feature the word "Derelict" in their names, but not always. After placing it, pressing R on it will open its interface: to claim the station as a homebase, press "Enter Faction Signature", followed by "Make Faction Home" ( Note that a faction may have only one homebase at a time). If the station is to be used for trading purposes, a Shop Module is necessary to enable such functionality only one may be placed per station.Ī Faction Module should be added to the new station promptly, to prevent tampering and ensure it is not damaged. This ensures that players can respawn in a familiar and safe location, rather than a public or default spawn point which is potentially a great distance from a friendly station. Pressing R on an Undeathinator sets the space above that block as the activating player's respawn coordinates. In almost all circumstances, one or more Undeathinators should be placed somewhere on the station. Pressing Space while aiming into empty space will ensure that the player is aligned to the galactic normal, and therefore that the station is too. ![]() A station's Y-axis will always be aligned with the axis of the player who spawned it: therefore, care should be taken that the player spawning a station is not at an unnatural angle. This is the "center" of the station, and is where the navigation diamond for the station will always appear. Spawning a station costs 50,000 credits by default, and causes a single block of Grey Standard Armor to appear near the player. The process of claiming a derelict station is detailed below the relevant heading. ![]() However, a number of existing stations in the universe are "derelict": abandoned by whatever entity may have owned them, and claimable by a player, if they can afford the refurbishment fee. In most cases, a player will wish to build a station from scratch to suit their needs this process is detailed directly below. Constructing, repairing, and disassembling ships using Shipyards.Trading with players and NPC factions using a Shop Module.Providing secure and practical respawn points for friendly players using Undeathinators.Production of blocks by refining raw resources into capsules, and combining these to make blocks.Long-distance transportation via Warp Gates.A summary of the key functions offered by station-only blocks is as follows: Homebase locations are, however, publicly listed, and this should be kept in mind. Stations may also be claimed by a faction as their homebase, rendering that station invulnerable, as well as any entity docked to the station. Stations offer a number of benefits not available to ships, primarily in that the blocks listed below may be placed on a station.
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